![]() Take for example Pizepi Joren who you find late in AZ. You basically had to tweak and develop them to your base group of four. Even with 3 starts, I found that skill overlap was inevitable, it came down to a choice (for me) in keeping NPCs with skills I could use developing those that were better than mine, and ignoring those that weren't. It can be a brutal game for the inexperienced player of old-school type RPGs.Īnd as mentioned, it's further complicated by the other NPCs you can recruit and the overlap of skills. I think the majority of players hit that wall and just weren't willing to start from scratch. Combat becomes tougher, skill checks require high levels (8-10) to succeed, and there is no re-specing your rangers. I might be Prison Valley, or Canyon of the Titan, or Damonta. ![]() And you'll reach a point somewhere late in the Arizona campaign where you'll know. I think that's the heart of the low completion rate for WL2, the skill/stat/perk system was so intricate, it was really easy to make a party of 4 rangers that just won't cut the long haul. I know there were a lot of skill and stat changes, hopefully it's not too "dumbed down", and more of a refinement. I could go on & on here talking about skills, stats, and perks, but I'll keep this post brief (for a change), but if someone wanted to know about my final party construction, I could give more detail.Īnyway, now it's on to Wasteland 3 for me, which I downloaded this morning, so I'll see how that compares to WL2. I did look at some of the character build guides available, and while helpful to a degree, none of them really fit my play style. In fact, everything becomes more challenging, from combat to skill checks, and it will probably make or break your party of rangers. Another thing about combat is that there is a huge jump in difficulty once you leave Arizona for California. You don't always have the option, or chance to get to position your rangers before combat, but if you can get that first strike against a known enemy, it's a huge advantage. Positioning, before & during combat, can mean living or dying. Very well done and very involved, one of the best "choices matter" RPGs I've played in a long time.Ĭombat is just great, turn-based and very tactical. There are some tough choices to make, and how you complete one quest, can potentially affect others. It's not just a "good or evil", it's more of a gray area, where you have to guide your rangers by your own moral compass, and even if you try to do the best, or good, thing, you can't save everyone. WL2 is very open-ended in how you complete the major quests, as there are multiple ways to do them. It's very detailed, old-school approach, that I personally love, but may have been frustrating to some players. All those elements are intertwined and affect everything you do, from combat to conversation choices. ![]() WL2 can be a difficult game, primarily I think because it's so dependent upon stats, skills, and perks and how you build your characters (which is why I started 3 times). I was shocked by how low that percentage is. You get an achievement at the end (which is actually for reaching the final area, so I won't show it for spoiler reasons) which shows that only 10.3% of the players reached the end game. ![]() What was surprising to me, was how few players actually finished the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |